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Gamifying The Writing Process With Habitica

By |December 2nd, 2016|cte, GOBLIN|

Man writing with a pen on paper on a table.
One of the (many) side-projects that John and I have been working on is gamifying the writing process. In particular, we’re interested in gamification that seeks to reinforce and build good habits that yield efficient writing, research, and revision. This semester, the Writing Center on our campus engaged us in brainstorming the logistics, pedagogical implications, etc. … Continue reading Gamifying The Writing Process With Habitica

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Anatomy of Slaying GOBLINs – #OpenEd16 Presentation

By |November 11th, 2016|cte, GOBLIN|

John Stewart & Keegan Long-Wheeler presenting at Open Ed 16 conference
Last week, John and I gave one of my favorite presentations while at #OpenEd16. We spoke about our game-based professional development program, GOBLIN. During our 25 minute presentation, we combined role-play, gameplay, storytelling, and discussion to emulate the experience of participating in a session of GOBLIN. Role-Play To add subtle hype to our final-day-of-the-conference session, we distributed a few sightings … Continue reading Anatomy of Slaying GOBLINs – #OpenEd16 Presentation

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Anatomy of Slaying GOBLINs – #OpenEd16 Presentation

By |November 11th, 2016|cte, GOBLIN|

John Stewart & Keegan Long-Wheeler presenting at Open Ed 16 conference
Last week, John and I gave one of my favorite presentations while at #OpenEd16. We spoke about our game-based professional development program, GOBLIN. During our 25 minute presentation, we combined role-play, gameplay, storytelling, and discussion to emulate the experience of participating in a session of GOBLIN. Role-Play To add subtle hype to our final-day-of-the-conference session, we distributed a few sightings … Continue reading Anatomy of Slaying GOBLINs – #OpenEd16 Presentation

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Teaching in Higher Ed Podcast

By |October 14th, 2016|cte, GOBLIN|

Gold microphone on a microphone stand
Recently I had the honor of participating in the Teaching in Higher Ed Podcast hosted by Bonni Stachowiak. My half-hour session with Bonni focused on games in higher education. Specifically, I spoke about GOBLIN, eXperience Play, and my use of games in faculty development at the University of Oklahoma. For more details, listen to the podcast episode here: … Continue reading Teaching in Higher Ed Podcast

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#games4ed – Leading My First Twitter Chat

By |May 6th, 2016|cte, GOBLIN|

Last night I moderated the #games4ed live chat. Little do anyone know, this was my first time to host a Twitter chat. O.o I’ve had a lot of fun on Twitter recently. First I remotely participated in a conference and then I published my first set of open Twitter data. Not to mention joining the #games4ed live chats and meeting many awesome people: Melissa Pilakowski, Steven Isaacs, Mark … Continue reading #games4ed – Leading My First Twitter Chat

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OLC Innovate: Reflections on Virtually Attending

By |May 2nd, 2016|cte, GOBLIN|

Recently, I had the pleasure to attend OLC Innovate. Well, not in the traditional sense. Rather, I participated through the available digital mediums at the conference. Twitter was a large portion of my engagement, but I also joined a couple conference sessions hosted by Virtually Connecting and even remotely played games with several attendees. All in all, I connected with … Continue reading OLC Innovate: Reflections on Virtually Attending

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Creating the GOBLIN

By |February 4th, 2016|Domain of Ones Own, Glitch the Game, GOBLIN, John Stewart, Keegan Long-Wheeler, OU Create|

In the Center for Teaching Excellence, we’ve been using OU Create pretty heavily as a distribution method for Faculty Learning Community curriculum. We’ve used it for FLCs about OU Create, about video production, wikis, mobile blogging, etc. You know, it’s interesting… Because what we offer isn’t a formal course, we’re never issued an instance on... Continue reading

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